![]() ![]() The system requirements vary depending on how many players you have on your server.ĬPU - Depends on the number of clients. Save it, then you good to go, replace the new SW.DLL on the Server side and should be able to connect through the internet to your dedicated server.ĭo not forget to startup the server with +sv_lan 1 parameter.The Half-Life Dedicated Server or HLDS is an application to run a dedicated server for GoldSrc games, without the client component. Then you will go with a Hex Editor to change the code (FairDell HexCmp)īypass the LAN Servers IP address check: Section that causing the “LAN servers are restricted to local clients (class C)” problem This is how should look like the modified binary, the LAN servers case bypassedīypass WON Servers check: Section which causing the WON authentication attempt After bypassing the WON Auth Once you understood what you want to change (for example through IDA Pro)Ģ. So in this case you do not need to spend hours of decrypting the dll, simply load the DLL into an analyzer, like IDA Pro.ġ. Under the last HLDS Editions the DLLS were encrypted, while the legacy HLDS Engine dlls are unencrypted. There is a way to fix this in 2020, you will have to enhance/patch a little bit of the sw.dll manually.įirst of all you have to understand the legacy HLDS Engine. “LAN servers are restricted to local clients (class C)” Since WON Servers officially stopped, you do not have any option to host legacy Half-Life Internet Facing server, because when the clients want to join, they rejected with an error message about LAN servers are restricted to local clients (class C)īefore Steam realised, WON Service owned the Valve/Half-Life gaming authentication space. ![]() In 2020 if you want to play with an old / abandoned version of Half-Life Dedicated Server (hlds.exe 1.1.0.4 / 1.0.1.6) – (hlds.exe 4.1.0.4 / 4.1.0.6), especially with some legacy Counter-Strike mods (CS Beta 3.1 / 5.2 / 6.1 / 7.1 / 1.0 / 1.1) and you hosting a Dedicated Internet facing server, you run into the same issue: ![]()
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